A topic that's been hotly debated among the MMORPG community for years now is what the best MMORPG business model actually is? is it free to play (F2P) Buy To Play (B2P) Pay To Win (P2W) or Subscription? In this video I give my point of view in a discussion type format and explain how business model choice has a fundamental impact on how a game is designed going forward giving examples of games that have gone for the right business model and games that have been ruined as a result of their business model, as this is a bit of a long discussion video it's intended to be listened to rather than watched, also feel free to give your thoughts on the topic in the comments below!
What MMORPG business model do you think is the best and why?
Answer the Strawpoll linked Below
What Business Model Is Best Strawpoll - https://strawpoll.com/sb3z4s44
Music By Adrian Von Ziegler - https://www.youtube.com/watch?v=4bhceZgdWFM&t=
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---This video contains footage of the following games---
World Of Warcraft, Black Desert Online, Blade & Soul, Guild Wars 2, Sword Of Legends Online, Elder Scrolls Online, Archeage, Ashes Of Creation, Revelation Online, Old School Runescape, Path Of Exile, Fortnite, Dota 2, Project Gorgon, Gloria Victis, Maplestory 2, Gran Skrea Online
Best Business Model, Free To Play, F2P, Buy To Play, B2P Pay To Win, P2W, Subscription, Sub Fee, MMO, MMORPG, Discussion, Video Essay, Opinions, Gameplay, Trailer, Upcoming MMOs
If you'd like to suggest a topic for a future discussion, top 10, let's play or first impressions then please comment or tweet me via the links above.
This video is Fair Use under U.S. copyright law because it is transformative in nature, uses no more of the original than necessary and have no negative effect on the market of the original work.
Best MMORPG Business Model? (Free To Play, P2W, Buy To Play Or Sub Fee?)